Third semester students of PCU Textile and Fashion Design, Petra Christian University Surabaya, exhibited a number of works in the form of 3D prototyping and digital composing at the local campus, Friday, which were part of the Digital Fashion course. "When it comes to the fashion world, developments must have occurred very quickly. Likewise, PCU continues to show its commitment to helping its students, especially in the textile and fashion design program, in facing challenges in the fashion industry," said PCU's Lecturer in Charge of Textile and Fashion Design, Luri Renaningtyas in Surabaya, East Java.
He said that before ending the student holidays, the students from the Digital Fashion class showed their work in class with the theme of resort wear, in order to meet the needs of today's society who want when on vacation they don't need to bring lots of clothes but still go for a walk and be stylish at the same time.
"This course has been around since 2018. We are very happy to be able to teach this to students. It is hoped that PCU Textile and Fashion Design students can overcome the challenges in the fashion industry where changes are also very fast, so they can prepare for the future," said Luri.
He added that in this course students learn to use the CLO 3D software. Students are taught virtual sewing to then simulate the results of their designs and then make animations in a virtual fashion show.
"In this assignment, students are asked to promote their design clothes in the form of fashion photos. 3D Prototyping made in CLO3D can look realistic as if there were models wearing real physical clothes," he said.
The way it works is that students attach virtual garments (3D) to fashion photos. Previously, students modified the body poses of the CLO3D avatars in such a way as to mimic the poses of the photo models, then made a 3D simulation of the garment draping to the avatar pose earlier. Once finished, the 3D garment was compiled with Photoshop.
When the fashion industry utilizes state of the art software such as CLO, the garment design and production process will be more efficient. Not only that, designers don't need to make physical samples to sell, so the time to market process is also faster. The research process is also faster.
"Designers don't need to go back and forth to cloth shops, trying on fabrics, looking for the right color. The point is, using digital fashion, designers can directly choose, determine fabrics to see the results right away," he said.
The hope is that students can sell 3D garments as NFT (Non-Fungible Tokens) in the Metaverse along with their physical twins if students also produce physical samples.